Ultimately, Guerilla plays it safe with a self-contained typical day in the Sundom, but to keep the story canon, a few familiar cameos give VR players a chance to meet lifelike versions of Horizon characters. It’s a shame to see a plot that doesn’t send ripples through Horizon while giving VR players an incentive. For a pardon, he’s sent by Horizon spymaster Marad to investigate random settlement attacks by Machines. In between levels, players follow a somewhat forgettable storyline around Ryas’ journey. One machine attack later, Call of the Mountain wastes no time with its onslaught of guides to start a lengthy trip outdoors. He’s a ruthless, cynical adventurer passing through the Sundom (a familiar section in Zero Dawn’s open world). Players take on the body of Ryas, a former Shadow Carja member sailing through a river in cuffs.
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